- ro ghoul seidou takizawa has three kagune stages with different combat benefits.
- Stage 2 requires 5,000,000 RC Cells and Level 500 or higher.
- Stage 3 requires 10,000,000 RC Cells and Level 1,000 or higher.
- Movement bonuses increase from a 20% speed buff to stronger speed and dash improvements.
- Core attack pattern combines stabbing, throwing, shards, and planted-shard detonations.
Takizawa Kagune Overview
The ro ghoul seidou takizawa kagune is an ukaku-based weapon inspired by Seidou Takizawa in Tokyo Ghoul:re. In Ro-Ghoul, it is organized into three stages: the standard kagune, an incomplete kakuja, and a complete kakuja. Each form changes the avatar’s appearance and expands its mobility or attack potential.
Takizawa’s weapon is built around a large blade that can fire shards. The first stage focuses on the blade form, while the later stages surround the user with a larger kakuja body. This progression makes the weapon increasingly mobile and visually distinct as more RC Cells and levels are invested.
The most important difference between the stages is not only appearance. Stage 2 introduces a speed increase and a special visual effect involving words on the screen. Stage 3 adds a larger movement bonus and a more capable dash, making positioning a major part of its identity.
| Stage | Form | Main Benefit | Requirement |
|---|---|---|---|
| Stage 1 | Large right-arm blade | Basic Takizawa kagune moves | Not listed in the reference |
| Stage 2 | Incomplete kakuja | 20% speed buff and memory or thought text | 5M RC Cells, Level 500+ |
| Stage 3 | Complete kakuja | 50% movement speed, improved dash | 10M RC Cells, Level 1,000+ |
Treat each stage as a different combat profile. Stage 1 establishes the weapon’s basic attacks, Stage 2 improves mobility, and Stage 3 emphasizes fast repositioning.
For the page’s visual descriptions and listed move information, see the Takizawa entry on the Ro-Ghoul Wiki.
Ukaku Identity
- Fires sharp shards at opponents
- Uses a prominent blade shape
- Draws from the Tokyo Ghoul:re design
Kakuja Growth
- Stage 2 covers the body
- Stage 3 greatly increases the avatar’s size
- Masks become part of the later forms
Mobility Focus
- Stage 2 grants a 20% speed buff
- Stage 3 grants a 50% movement increase
- The final dash travels farther and moves faster
Stage 1: Blade Form and Basic Pressure
Stage 1 is the starting form described for Takizawa’s kagune. It envelops the user’s right arm with a large, semi-scythe-shaped blade. The blade curves outward and ends around the elbow area, while the shoulder and upper edge feature glowing spikes and circular protrusions.
This form provides the clearest introduction to Takizawa’s design. It is less visually expansive than the kakuja stages, but it establishes the weapon’s primary themes: close-range blade pressure and shard-based attacks. Players learning the weapon should focus on understanding attack distance and the timing of the listed E move.
| Feature | Stage 1 Details | Practical Focus |
|---|---|---|
| Weapon shape | Large blade around the right arm | Maintain close combat spacing |
| Blade profile | Semi-scythe shape with a curved edge | Approach from an angle rather than directly |
| Visual details | Neon spikes and circular protrusions | Helps identify the active kagune form |
| Listed move | E punctures, stuns, holds, and throws | Use the stun window to create distance |
Stage 1 E Move
The E move punctures an enemy with the kagune, briefly stuns and holds the target, then throws the opponent. This sequence gives the attack more utility than a simple strike. The hit can interrupt an opponent’s movement, while the throw changes the distance between both players.
Use the move with a clear purpose:
- Start pressure when the opponent is within reliable blade range.
- Use the stun portion to interrupt a dangerous approach.
- Account for the throw before selecting your next attack.
- Avoid wasting the move when the opponent can easily disengage.
- Reposition immediately after the throw instead of standing still.
The E move includes a throw, so the target may not remain in front of you after the hit. Plan your follow-up around the new distance rather than assuming a stationary opponent.
Stage 2: Incomplete Kakuja Unlock and Moves
Stage 2 transforms Takizawa’s blade into an incomplete kakuja that covers the user’s body. A mask covers the face, while shards in the user’s secondary color extend from the back and shoulders. The right-arm blade becomes significantly larger, reaching beyond the scale of the avatar’s body.
The unlock requirement is 5,000,000 RC Cells and Level 500 or higher. Because both requirements must be met, progression planning should track the resource total and character level separately. Reaching the level threshold without enough RC Cells does not complete the requirement.
| Requirement Type | Stage 2 Threshold | Planning Note |
|---|---|---|
| RC Cells | 5,000,000 | Track the total before attempting the unlock |
| Level | 500 or higher | Level progress is separate from RC Cell progress |
| Combat benefit | 20% speed buff | Improves approach and retreat options |
| Special effect | Words appear on screen | Represents the previous owner’s memories or thoughts |
Stage 2 E Move
Stage 2’s E move dashes toward the opponent, stabs the target, and throws them away. Its special interaction occurs when the opponent is thrown into a planted shard created by the C move. The shard can detonate and deal additional damage.
This creates a simple setup pattern: place the shard, pressure the opponent, and use the E move to force the target toward the hazard. The setup requires prediction because the throw direction and opponent movement determine whether the planted shard connects.
| Action | Role | Best Use |
|---|---|---|
| C | Plants a shard | Prepare a location for a detonation |
| E dash | Stabs and throws the target | Push the opponent toward the planted shard |
| Shard interaction | Detonates on contact with the thrown opponent | Adds damage after a successful setup |
| Speed buff | Improves movement by 20% | Helps create angles for the dash |
Prepare the Area
Use the C move to plant a shard in a location the opponent may cross or occupy. Avoid placing it where the opponent can easily walk around it.
Create the Angle
Move so the E dash approaches from a direction that can send the target toward the planted shard. The setup is more important than rushing the attack.
Confirm the Stab
Activate E when the opponent is in a dependable line for the dash and stab. A missed dash can leave the shard unused.
Capitalize on the Throw
If the throw sends the target into the shard, use the detonation window to continue pressure or reset your position.
Think of C and E as a linked sequence. The planted shard gives the E throw a destination, while the speed buff helps you build the angle.
Stage 3: Complete Kakuja Mobility
Stage 3 is Takizawa’s complete kakuja form. It covers the entire body, increases the avatar’s height, and creates a digitigrade silhouette with feet resembling a predatory bird or dinosaur. The back retains the feathered spike theme, and the face receives another knight-like mask.
The requirement is 10,000,000 RC Cells and Level 1,000 or higher. Once active, this stage provides a 50% movement speed increase. Its dash also improves by combining a 40% increase in dash distance with a 25% increase in dash speed.
| Mobility Stat | Stage 3 Bonus | Combat Meaning |
|---|---|---|
| Movement speed | +50% | Faster approach, retreat, and repositioning |
| Dash distance | +40% | Reaches targets across a longer gap |
| Dash speed | +25% | Reduces the time opponents have to react |
| Body profile | Larger digitigrade kakuja | Strong visual change from Stage 1 |
Stage 3 rewards players who actively manage distance. The improved dash is useful for closing gaps, escaping a bad exchange, or changing the direction of pressure. However, speed alone does not guarantee a successful hit. The dash still needs a suitable line and a target that cannot easily sidestep.
Stage Comparison
| Combat Priority | Stage 1 | Stage 2 | Stage 3 |
|---|---|---|---|
| Close-range pressure | Strong foundation | Stronger approach | Strongest mobility support |
| Movement utility | Standard | 20% faster | 50% faster |
| Dash utility | Basic listed attack | Dash-stab-throw sequence | Longer and faster dash |
| Setup potential | Direct blade pressure | C-to-E shard interaction | Faster access to pressure angles |
| Progression cost | Initial form | 5M RC Cells, Level 500+ | 10M RC Cells, Level 1,000+ |
Use Stage 3’s speed to improve positioning, not simply to chase. A controlled retreat can force an opponent into a more favorable line for your next dash.
Progression Plan and Combat Checklist
Takizawa’s progression is easiest to manage when each stage has a clear objective. Stage 1 is about learning the blade and the E move. Stage 2 introduces resource and level requirements alongside a shard-based setup. Stage 3 shifts the emphasis toward high-speed movement and dash control.
| Progression Step | Target | What to Practice |
|---|---|---|
| 1 | Understand Stage 1 | Blade range, E stun, and throw spacing |
| 2 | Reach Stage 2 requirements | 5M RC Cells and Level 500+ |
| 3 | Learn the C-to-E setup | Plant a shard before attempting the throw |
| 4 | Reach Stage 3 requirements | 10M RC Cells and Level 1,000+ |
| 5 | Master Stage 3 movement | Dash distance, dash speed, and retreat timing |
Use the following routine when practicing:
- Start with the E move in open space to understand its reach.
- Test how far an opponent is thrown after a successful hit.
- Place the C shard before using Stage 2 E.
- Practice approaching from different angles instead of repeating one line.
- At Stage 3, alternate between aggressive dashes and controlled retreats.
Takizawa Mastery Checklist:
- Learn the Stage 1 blade shape and E move
- Reach 5,000,000 RC Cells and Level 500
- Practice the Stage 2 C-to-E shard setup
- Reach 10,000,000 RC Cells and Level 1,000
- Use Stage 3 speed and dash bonuses for positioning
Do not rush directly to the final form without learning the earlier move patterns. Stage 3 is faster, but its value depends on accurate movement decisions.
Takizawa Trivia and Reference Notes
Takizawa is associated with the Tokyo Ghoul:re arc, and the kagune is presented as an ukaku type that inherits Kuzen’s kakuhou in the source material. Its shard-firing design is notable because the shards are described as capable of breaking quinques in the manga.
The Ro-Ghoul version also includes several adaptation details:
- Takizawa’s kagune has three stages: standard, incomplete kakuja, and complete kakuja.
- Stage 2 displays words connected to the previous owner’s memories or thoughts.
- Despite Takizawa being a one-eyed ghoul in the source material, the Ro-Ghoul avatar is described with two red kakugans.
- The later forms are visually larger and more heavily armored than the initial blade form.
- A listed trivia note states that TakiK2’s R can use the player’s Click attack, temporarily preventing melee Click attacks.
These details help separate the weapon’s visual identity from its practical combat functions. The blade, mask, spikes, and digitigrade body communicate the stage progression, while the speed and dash bonuses define how the later stages are used in combat.
| Reference Detail | In-Game Interpretation |
|---|---|
| Ukaku kagune | Shard-firing weapon identity |
| Incomplete kakuja | Stage 2 body coverage and mask |
| Complete kakuja | Stage 3 size and movement upgrade |
| One-eyed ghoul inspiration | Avatar presentation may differ from the source character |
| TakiK2 R interaction | Click-based attack timing requires attention |
Move interactions and requirements can change with future Ro-Ghoul updates. Recheck the in-game behavior if a patch changes controls, stage costs, or attack timing.
Q: What is ro ghoul seidou takizawa in Ro-Ghoul?
It refers to Takizawa's ukaku-style kagune set, which includes a standard blade form, an incomplete kakuja, and a complete kakuja.
Q: What are the Stage 2 requirements?
Stage 2 requires 5,000,000 RC Cells and a character level of 500 or higher.
Q: What are the Stage 3 movement bonuses?
Stage 3 grants a 50% movement speed increase, a 40% increase to dash distance, and a 25% increase to dash speed.
Q: How does the Stage 2 shard setup work?
Use C to plant a shard, then use E to dash, stab, and throw an opponent toward the planted shard. The shard can detonate for additional damage.