- Ro-Ghoul Hinami uses a chimera kagune combining rinkaku offense with koukaku defense.
- Stage 1 provides two petals, two spines, and a strong toggleable block.
- Stage 2 requires 10,000,000 RC Cells and expands the kit to four petals and four spines.
- Stage 2 attacks include knockback, bleeding, and an upward shockwave.
- Best practice: use the defensive petals to create openings before committing to ranged or close-range attacks.
Ro-Ghoul hinami Kagune Overview
Ro-Ghoul hinami is a chimera kagune that combines the defensive structure of a koukaku with the flexible offensive shape of a rinkaku. Its visual identity centers on flower-like petals that function as shields and spine-like tendrils that serve as the primary weapons. This combination gives Hinami a flexible combat profile rather than a single-purpose attack pattern.
The kagune has two available stages. Stage 1 is the initial form, while Stage 2 develops the design into a larger configuration with four kakuhou sacs, four petals, and four spines. The second form also changes how the wings and tendrils appear, creating a more segmented and thorn-like silhouette.
Chimera Structure
Combines rinkaku and koukaku traits for offense and defense.
Petal Shields
Petal-shaped koukaku sections support Hinami's defensive identity.
Rinkaku Spines
Flexible spines provide stabbing attacks and long-range pressure.
Two Stages
Stage 2 expands the kagune after reaching its RC Cell requirement.
| Feature | Stage 1 | Stage 2 |
|---|---|---|
| Kagune type | Chimera | Chimera |
| Petals | Two | Four |
| Spines | Two | Four |
| RC Cell requirement | Not listed | 10,000,000 RC Cells |
| Combat identity | Defense with ranged pressure | Expanded offense, control, and bleed potential |
Hinami is most effective when you alternate between protection and pressure. Avoid treating the kagune as a purely defensive shield or a simple close-range weapon.
Stage 1 Defense and Core Moves
Stage 1 is the foundation of the Hinami kagune. It features two petal-shaped koukaku shields and two rinkaku spines. The petals contain spots that display the player's second color, while the spines use a fractured, cracked visual design with exposed interior sections.
Its passive block is the defining feature of this stage. Blocking can be toggled and still permits certain actions, including dashing and attacking. The block reduces incoming damage by 75%, is described as unbreakable, and uses an endurance bar. Because the block consumes endurance, it should be managed as a timing tool instead of held without interruption.
| Stage 1 Element | Function | Practical Use |
|---|---|---|
| Toggleable block | Reduces damage by 75% | Protect yourself while reading an opponent's approach |
| Dash while blocking | Maintains movement options | Reposition instead of standing still |
| Attack while blocking | Preserves offensive access | Punish careless pressure when an opening appears |
| Endurance bar | Limits prolonged blocking | Release block before endurance becomes a problem |
| Click attack | Slow stabbing attack | Use after creating space or forcing a miss |
| E attack | Long-range spiral attack with pushback | Pressure targets from a safer distance |
The Click attack uses the kagune to stab opponents and has a listed 0.50-second cooldown. It is comparatively slow, so it works best when an opponent is already committed to an action or has been displaced.
The E move sends an extremely long-ranged spiral attack forward. It pushes targets toward the end of the attack and has a listed 2.50-second cooldown. This makes it useful for controlling approach lanes and extending pressure beyond normal melee distance.
The Stage 1 block is powerful, but its endurance bar prevents careless passive defense. Release it during safe moments, then re-engage when an attack is about to connect.
Stage 2 Requirements and Attack Flow
Stage 2 is the developed form of Hinami's kagune. Unlocking it requires 10,000,000 RC Cells, making resource preparation the central progression goal. Once active, the form creates four petals and four spines through four kakuhou sacs.
The appearance also changes. The wings lose their neon glow but retain their circular sections. The rinkaku tendrils become tube-like and segmented, with exposed fibers and thorn-like spikes. The spines finish in large points designed to impale opponents. These visual changes reflect the stage's broader attack vocabulary.
Prepare the RC Cell Requirement
Work toward the listed 10,000,000 RC Cells requirement before planning your Stage 2 setup. Keep the requirement as a clear progression milestone rather than switching forms prematurely.
Use the Expanded Kagune
Stage 2 gives you four petals and four spines. Use the larger structure to combine defensive spacing with attacks that control enemy movement.
Open with Control
The listed Click/Q sequence includes a clap that knocks targets back. Use this effect to create distance or interrupt an opponent's preferred position.
Choose the Follow-Up
F stretches the kagune for a long-range stab that inflicts bleed, while C slams the ground to create a shockwave that launches targets upward.
| Input | Effect | Cooldown |
|---|---|---|
| Click/Q | Clap that knocks targets back | 2 seconds |
| F | Long-range stab that inflicts bleed | 1 second |
| C | Ground slam with upward shockwave | 3.5 seconds |
A reliable Stage 2 sequence begins with displacement. The knockback effect can separate the target from a favorable position. From there, F provides extended reach and bleed pressure, while C is better suited to disrupting grounded movement and creating an upward launch.
The exact order should change according to distance. At close range, begin with control before using the long-range stab. When the opponent is already moving toward you, the ground slam may be more useful because its shockwave can interrupt the approach.
Use Click/Q to control space, F to extend pressure and apply bleed, and C to disrupt grounded targets with a shockwave.
Hinami Combat Setup and Matchups
Hinami's two stages reward deliberate movement. The core plan is to force opponents to react to the kagune's range and defensive options rather than chase every opening. Stage 1 emphasizes survival and measured counterattacks, while Stage 2 adds more ways to displace, bleed, and launch targets.
Defensive Setup
Keep the block ready for incoming pressure, but release it regularly to preserve endurance and mobility.
Spacing Setup
Use the E spiral in Stage 1 or F in Stage 2 to pressure targets outside immediate melee range.
Control Setup
Use knockback and the C shockwave to disturb enemy positioning before committing to follow-up damage.
| Situation | Recommended Tool | Reason |
|---|---|---|
| Opponent rushes forward | Block, then reposition | Preserves health while avoiding a stationary defense |
| Target remains at range | Stage 1 E or Stage 2 F | Applies pressure without relying only on basic attacks |
| Target stands too close | Stage 2 Click/Q | Knockback creates a safer distance |
| Target is grounded and committed | Stage 2 C | Shockwave can knock targets upward |
| Opponent misses an attack | Click or F follow-up | Converts the opening into controlled pressure |
Use the basic Click attack selectively. Its stabbing motion and listed cooldown make it more suitable after an opponent has been pushed, interrupted, or forced into a predictable line. Repeatedly approaching without a setup can make the attack easier to avoid.
The block is especially important for learning the rhythm of the kagune. It allows movement and certain actions while active, so new users should practice switching between defense, dashing, and retaliation. The goal is not to absorb every attack, but to use the reduction window to reset the fight.
If you cannot safely reach a target, do not force a basic attack. Create distance, use a ranged move, or wait for the opponent to enter your preferred range.
Progression Checklist and Reference
Hinami's progression can be organized into a short set of mechanical goals. Start by learning the Stage 1 block and its endurance limit. Then practice the Click and E attacks separately before moving into Stage 2 preparation. Once the RC Cell requirement is met, focus on understanding the differences between knockback, bleed, and upward-launch effects.
Hinami Progression Goals:
- Learn how Stage 1 block reduces damage by 75%
- Practice dashing and attacking while blocking
- Use Click and E at their listed ranges and cooldowns
- Reach the Stage 2 requirement of 10,000,000 RC Cells
- Practice the Click/Q, F, and C Stage 2 moves
| Milestone | What to Learn | Completion Standard |
|---|---|---|
| Stage 1 defense | Block timing and endurance management | Defend without holding block continuously |
| Stage 1 offense | Click and E usage | Attack after spacing or displacement |
| Stage 2 access | RC Cell preparation | Meet the listed 10,000,000 RC Cells requirement |
| Stage 2 control | Knockback and shockwave timing | Create openings before using follow-up attacks |
| Stage 2 pressure | F's range and bleed effect | Maintain pressure without overcommitting |
For exact move descriptions and the current stage breakdown, consult the Hinami page on the Ro-Ghoul Wiki. The reference covers the chimera structure, Stage 1 and Stage 2 visuals, passive block, keybinds, cooldowns, and the RC Cell requirement.
Cooldowns and requirements in this guide follow the supplied Hinami reference data dated 2026-08-20. Check the game and wiki for later balance changes.
Q: What type of kagune does Ro-Ghoul Hinami use?
Hinami uses a chimera kagune that combines rinkaku and koukaku traits. The koukaku sections resemble protective flower petals, while the rinkaku sections form flexible offensive spines.
Q: How many stages does Hinami have in Ro-Ghoul?
The supplied reference lists two stages. Stage 1 is the initial form, and Stage 2 expands the kagune with four petals and four spines.
Q: What does Stage 1 block do?
Stage 1 block is toggleable, provides 75% damage reduction, and is described as unbreakable. It also allows actions such as dashing and attacking, but it uses an endurance bar.
Q: How many RC Cells are required for Hinami Stage 2?
Stage 2 requires 10,000,000 RC Cells according to the supplied Hinami reference.